AoeStats
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Nomad

508901045Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 24m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1658
+6
🇹🇼 Shu · Taiwan
1627
+7
🇭🇰 Aztecs · Hong Kong SAR China
1599
+8
🇹🇼 Wei · Taiwan
1055
+105
🇬🇧 Portuguese · United Kingdom
1416
-13
🇨🇭 Goths · Switzerland
1401
-12
🇫🇮 Khmer · Finland
1380
-11
🇫🇮 Sicilians · Finland
1371
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,026 14:14 17:52 — ⛏ Fish Boom FC
42 1,029 13:44 17:32 — ⛏ Fish Boom FC into Fire Galleys
41 990 14:11 18:04 — ⛏ Fish Boom FC
39 958 12:59 17:03 — ⚔ Fish Boom FC into Archers
35 845 14:21 18:39 — ⚔ Fish Boom FC into Scouts
27 664 14:47 19:51 — ⛏ Fish Boom FC
25 606 15:35 18:16 — ⛏ Fish Boom FC
21 512 12:29 19:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,425 6,983 1,055 200 13,663 15,086
5,245 5,307 1,670 200 12,422 12,417
5,775 4,195 910 1,300 12,180 12,423
4,700 4,699 1,535 915 11,849 11,904
4,575 4,146 925 405 10,051 9,785
4,225 4,064 1,305 215 9,809 9,768
4,445 3,977 340 950 9,712 10,197
4,000 3,048 730 850 8,628 8,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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