AoeStats
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Pilgrims

508678911Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 16m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1373
+16
🇲🇽 Persians · Mexico
1341
+17
🇻🇳 Malay · Vietnam
1328
+18
🇩🇪 Armenians · Germany
1398
-17
🇩🇪 Britons · Germany
1361
-17
🇩🇪 Persians · Germany
1360
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 601 8:07 — — ⛏ Fish Boom into Fire Galleys into Galleys
34 555 10:21 — — ⛏ Fish Boom into Galleys
31 512 9:51 13:43 — ⛏ Fish Boom FC
30 486 8:54 — — ⛏ Fish Boom into Galleys FC
25 417 10:11 14:17 — ⛏ Fish Boom FC into Galleys
24 391 10:35 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,125 5,885 1,420 100 9,530 9,860
3,680 3,153 430 750 8,013 7,707
2,325 4,450 920 100 7,795 7,888
2,725 3,279 580 110 6,694 6,804
2,520 3,096 810 100 6,526 5,975
2,600 2,285 250 100 5,235 5,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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