AoeStats
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Black Forest

508488877Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 35m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
1425
+13
🇹🇷 Slavs · Türkiye
1299
+18
🇩🇪 Vietnamese · Germany
1276
+19
🇬🇧 Vikings · United Kingdom
1372
-18
🇳🇱 Burgundians · Netherlands
1352
-17
🇷🇺 Saracens · Russia
1300
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,513 12:04 15:52 31:00 ⛏ Fast Castle
37 1,312 13:01 18:12 — ⛏ Fish Boom FC
34 1,208 10:59 19:41 — ⚔ M@A into Fish Boom
28 1,003 14:44 18:59 34:39 ⛏ Fish Boom FC
18 660 12:22 15:56 28:44 ⛏ Fish Boom FC
16 584 12:54 21:36 33:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,465 14,130 9,220 1,650 41,465 45,812
15,295 14,007 5,325 2,905 37,532 39,743
10,925 11,175 3,490 1,050 26,640 33,920
8,100 11,651 1,895 850 22,496 32,351
6,210 8,211 1,800 1,655 17,876 19,643
7,295 7,163 1,670 200 16,328 21,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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