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Lombardia

508287936Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 66m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 4,092 10:51 15:43 32:08 ⛏ Fast Castle
45 3,002 11:29 15:43 30:15 ⛏ Fast Castle
41 2,731 9:59 18:49 25:35 ⚔ FC into Archers
41 2,756 9:33 17:14 31:33 ⛏ Fast Castle
29 1,929 10:43 14:34 30:01 ⛏ Fast Castle
27 1,834 10:58 14:43 28:02 ⛏ Fast Castle
24 1,622 11:44 16:39 32:28 ⛏ Fast Castle
20 1,344 11:13 15:00 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,710 28,780 30,715 855 141,060 148,003
45,020 42,046 30,835 6,920 124,821 140,843
70,425 15,540 19,690 3,390 109,045 120,014
15,975 41,673 37,075 1,700 96,423 138,260
32,090 36,906 18,420 6,390 93,806 96,804
18,325 37,513 31,705 5,565 93,108 94,537
33,560 38,815 11,625 2,550 86,550 92,625
36,135 16,067 22,520 6,020 80,742 105,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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