AoeStats
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Fortress

508081567Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,883 6:51 11:02 25:08 ⛏ Fast Castle
42 2,161 8:01 11:32 29:28 ⛏ Fast Castle
37 1,891 8:04 11:51 36:42 ⛏ Fast Castle
36 1,842 7:22 10:39 27:44 ⛏ Fast Castle
33 1,691 7:33 11:35 26:23 ⛏ Fast Castle
32 1,646 7:17 13:56 28:22 ⛏ Fast Castle
24 1,209 7:29 11:17 24:38 ⛏ Fast Castle
23 1,191 8:26 12:46 25:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,570 29,905 22,625 4,200 105,300 111,064
53,390 19,830 22,055 3,945 99,220 108,939
29,510 17,685 28,675 4,045 79,915 89,156
38,405 22,105 14,135 4,500 79,145 99,794
28,675 23,088 16,370 2,855 70,988 93,687
22,470 26,350 12,355 2,735 63,910 69,178
11,955 14,390 15,000 2,160 43,505 51,726
13,300 12,105 5,510 1,820 32,735 34,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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