AoeStats
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Arena

507349171Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 4m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1610
+6
🇲🇽 Tupi · Mexico
1462
+11
🇲🇽 Teutons · Mexico
1196
+21
🇺🇸 Persians · United States
1136
+23
🇬🇧 Mongols · United Kingdom
1384
-17
🇨🇦 Ethiopians · Canada
1346
-16
🇮🇹 Celts · Italy
1312
-14
🇨🇦 Poles · Canada
1303
-14
Player eAPM Actions Feudal Castle Imperial Opening
97 477 — — —
63 312 — — —
56 274 — — —
55 272 — — —
53 263 — — —
45 224 — — —
40 195 — — —
20 101 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,170
800 250 0 0 1,050 1,068
800 200 0 0 1,000 1,026
650 125 0 0 775 737
550 200 0 0 750 762
500 225 0 0 725 678
500 150 0 0 650 743
150 100 0 0 250 572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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