AoeStats
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Fortress

507329591Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 31m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,662 6:26 10:56 30:46 ⛏ Fast Castle
47 1,489 7:33 11:10 — ⛏ Fast Castle
46 1,445 7:29 11:43 24:15 ⛏ Fast Castle
38 1,200 7:24 10:52 27:40 ⛏ Fast Castle
38 1,201 7:40 11:13 23:41 ⛏ Fast Castle
31 991 7:59 12:03 27:06 ⛏ Fast Castle
28 873 7:29 14:20 — ⛏ Fast Castle
25 783 7:01 10:56 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,515 11,095 10,305 975 46,890 48,731
22,265 10,820 8,965 1,930 43,980 46,436
11,700 12,245 6,975 400 31,320 34,413
13,995 11,260 4,270 1,565 31,090 39,188
14,730 10,290 4,425 565 30,010 31,357
10,510 9,770 6,000 200 26,480 28,910
12,410 8,720 3,540 1,050 25,720 31,858
7,520 6,080 2,195 475 16,270 17,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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