AoeStats
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Arena

510372828Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 80m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
842
+13
🇺🇸 Persians · United States
818
+14
🇺🇸 Teutons · United States
774
+16
🇺🇸 Spanish · United States
723
+18
🇫🇷 Franks · France
790
-16
🇳🇱 Persians · Netherlands
773
-15
771
-15
🇦🇷 Huns · Argentina
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,589 10:56 14:56 30:26 ⛏ Fast Castle
25 2,035 10:56 20:02 35:39 ⛏ Fast Castle
24 1,945 10:56 18:29 34:34 ⛏ Fast Castle
21 1,706 12:52 20:40 36:47 ⛏ Fast Castle
16 1,279 11:54 16:02 34:36 ⛏ Fast Castle
15 1,191 11:38 21:17 43:04 ⛏ Fast Castle
12 938 10:59 20:03 35:27 ⛏ Fast Castle
11 905 10:37 25:21 38:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,020 42,385 36,400 3,175 143,980 170,804
44,805 52,805 32,680 3,720 134,010 146,600
33,510 58,880 26,310 1,740 120,440 139,367
39,260 42,300 22,100 4,430 108,090 130,247
45,545 26,235 30,430 3,975 106,185 129,822
48,090 24,085 12,590 4,735 89,500 103,475
39,240 30,615 12,930 3,025 85,810 112,123
47,730 16,210 20,095 1,500 85,535 108,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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