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Oasis

510075301Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
815
+16
🇨🇳 Mongols · China
725
+20
709
+21
🇨🇳 Teutons · China
679
+22
🇮🇳 Franks · India
872
-22
🇮🇳 Britons · India
834
-20
🇯🇵 Japanese · Japan
813
-20
🇮🇳 Armenians · India
738
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,887 9:06 23:42 — ⚔ Scout Rush
25 1,034 12:28 19:16 32:03 ⛏ Fast Castle
21 897 12:00 16:02 — ⛏ Fast Castle
18 773 12:33 16:32 32:00 ⛏ Fast Castle
17 708 13:25 25:06 —
16 683 11:40 16:05 — ⛏ Fast Castle
15 620 13:15 17:30 35:09 ⛏ Fast Castle
13 533 10:35 21:42 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,145 17,250 7,720 1,250 43,365 55,004
16,170 10,749 7,790 880 35,589 40,686
12,850 13,060 6,395 1,500 33,805 42,169
16,365 10,775 3,275 300 30,715 37,853
15,205 4,620 5,960 1,400 27,185 30,344
6,700 5,360 1,125 1,880 15,065 17,629
6,125 4,480 890 600 12,095 12,885
4,495 3,201 340 100 8,136 9,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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