AoeStats
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Black Forest

510856252Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 43m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
862
+16
🇳🇱 Bohemians · Netherlands
822
+18
🇪🇸 Britons · Spain
799
+19
🇱🇧 Poles · Lebanon
923
-20
🇱🇧 Magyars · Lebanon
921
-19
🇫🇷 Malay · France
764
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,269 12:28 20:37 — ⛏ Fast Castle
29 1,249 14:52 26:57 37:26 ⛏ Fast Castle
22 960 11:29 20:50 33:06 ⛏ Fast Castle
15 652 10:10 26:24 33:34 ⚔ Archers into Towers
13 562 10:43 22:04 33:19
13 561 14:00 28:37 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,115 15,619 6,350 2,485 43,569 52,845
10,000 11,145 8,105 1,775 31,025 39,185
13,105 12,417 2,535 2,505 30,562 34,303
12,580 5,175 4,140 2,050 23,945 35,807
7,275 6,338 2,420 1,335 17,368 18,802
7,455 3,876 1,535 1,650 14,516 19,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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