AoeStats
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Black Forest

510853543Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 14m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
972
+31
🇩🇪 Turks · Germany
841
+43
🇩🇪 Persians · Germany
768
+39
🇳🇱 Vikings · Netherlands
879
-17
🇳🇱 Bohemians · Netherlands
837
-15
🇪🇸 Japanese · Spain
813
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 396 11:28 — —
21 317 — — — ⚔ Drush
18 267 11:02 — — ⚔ M@A Rush
14 204 — — — ⚔ Drush
12 180 12:19 — —
10 154 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 4,174 150 0 5,524 5,674
2,450 1,745 50 0 4,245 4,627
2,425 1,225 255 0 3,905 4,680
2,000 1,413 95 30 3,538 3,641
1,700 1,390 100 0 3,190 2,954
450 74 0 5 529 738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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