AoeStats
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Black Forest

509812257Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 51m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1268
+11
🇺🇸 Poles · United States
1261
+11
🇦🇺 Burgundians · Australia
1128
+17
🇨🇦 Goths · Canada
1181
-14
🇲🇽 Portuguese · Mexico
1169
-14
🇲🇽 Italians · Mexico
1111
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,963 10:58 20:45 31:56 ⛏ Fish Boom FC
35 1,783 11:20 15:27 32:08 ⛏ Fast Castle
32 1,643 12:06 16:32 35:39 ⛏ Fish Boom FC
27 1,405 13:35 18:03 37:48 ⛏ Fish Boom FC
27 1,407 10:06 16:34 — ⛏ Fast Castle
27 1,391 14:58 19:16 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,695 23,250 17,235 2,200 89,380 90,730
36,895 22,505 17,770 3,450 80,620 94,256
21,280 29,089 17,160 3,760 71,289 84,415
32,405 19,419 17,330 1,750 70,904 86,266
18,805 23,188 16,200 1,850 60,043 66,836
10,750 10,195 825 200 21,970 27,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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