AoeStats
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MegaRandom

508126237Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 55m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1164
+14
🇦🇷 Wu · Argentina
1044
+19
🇨🇱 Cumans · Chile
1163
-18
🇨🇱 Vikings · Chile
1071
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,495 10:12 26:00 — ⚔ Archer Rush
42 2,332 11:42 22:44 41:01
30 1,646 11:10 16:58 48:29 ⛏ Fast Castle
25 1,362 10:31 22:17 33:39

Resources

Player Food Wood Gold Stone Spent Collected
17,725 16,035 9,345 3,925 47,030 51,222
15,100 15,754 10,295 2,505 43,654 47,930
9,790 9,941 6,805 2,150 28,686 34,673
12,650 11,435 3,210 1,250 28,545 30,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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