AoeStats
← MRG621

Arabia

508351011Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 57m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1089
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983
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969
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🇲🇽 Huns · Mexico
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,355 10:22 21:30 41:57 ⚔ Scout Rush
50 2,878 11:26 15:18 38:39 ⛏ Fast Castle
36 2,080 9:55 24:31 40:35 ⚔ Scout Rush
29 1,656 12:22 32:19 —
25 1,444 10:51 20:58 35:05 ⚔ Scout Rush
21 1,193 10:19 19:24 36:11 ⛏ Fast Castle
18 1,034 10:32 20:53 36:59 ⛏ Fast Castle
15 854 10:47 26:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,050 18,354 32,925 3,230 94,559 103,345
29,270 14,564 21,970 2,290 68,094 89,168
33,230 16,889 11,790 3,425 65,334 78,578
27,775 15,555 16,405 3,080 62,815 74,157
26,935 20,531 11,165 2,025 60,656 66,015
14,715 16,307 11,905 2,600 45,527 61,903
9,700 12,813 4,560 380 27,453 33,143
8,935 4,745 2,350 435 16,465 20,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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