AoeStats
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Oasis

508067234Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 41m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1020
+14
🇨🇴 Britons · Colombia
988
+15
🇲🇽 Huns · Mexico
983
+15
🇺🇸 Lithuanians · United States
952
+17
🇩🇪 Gurjaras · Germany
1040
-17
🇩🇪 Lithuanians · Germany
964
-15
🇩🇪 Romans · Germany
961
-15
🇩🇪 Franks · Germany
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,158 13:42 18:03 33:02 ⛏ Fast Castle
32 1,309 12:05 15:43 35:59 ⛏ Fast Castle
26 1,085 11:52 15:15 36:08 ⛏ Fast Castle
21 866 10:23 18:23 33:53 ⛏ Fast Castle
20 824 12:15 19:30 36:52 ⛏ Fast Castle
16 674 10:33 21:53 38:03 ⚔ FC into Skirms
15 622 13:34 22:19 — ⚔ Scouts into Archers
12 484 12:12 20:27 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,195 13,235 9,540 1,800 46,770 52,272
15,815 13,578 6,365 2,810 38,568 42,135
9,385 11,240 6,910 1,400 28,935 31,201
13,200 11,052 2,155 2,110 28,517 34,086
11,775 8,720 6,135 1,815 28,445 34,263
11,395 6,315 3,855 2,070 23,635 27,835
9,780 7,819 3,905 1,405 22,909 25,967
6,835 7,076 1,395 220 15,526 19,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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