AoeStats
← MRG621

Black Forest

508063383Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 29m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1264
+6
🇺🇸 Burgundians · United States
1168
+9
🇺🇸 Vietnamese · United States
1053
+13
🇺🇸 Italians · United States
843
+21
🇧🇪 Persians · Belgium
1046
-14
🇦🇹 Persians · Austria
1009
-13
🇲🇽 Turks · Mexico
983
-12
🇷🇺 Malay · Russia
947
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,227 13:42 20:48 — ⛏ Fish Boom FC
39 1,125 10:17 15:03 — ⛏ Fast Castle
30 885 11:08 24:35 — ⚔ Archer Rush
27 781 13:26 19:30 — ⛏ Fast Castle
25 721 11:45 24:41 — ⚔ Archers into Scouts
19 550 10:26 15:22 — ⛏ Fast Castle
14 418 12:04 20:20 — ⚔ FC into Skirms
11 325 12:51 22:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,455 6,504 1,330 1,795 16,084 16,504
7,705 6,175 1,575 200 15,655 17,539
8,455 4,890 1,970 100 15,415 17,904
5,675 5,980 2,225 0 13,880 17,990
6,300 5,320 640 1,360 13,620 13,525
4,020 4,284 250 260 8,814 9,689
4,070 3,410 1,235 0 8,715 10,684
3,300 1,441 200 70 5,011 8,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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