Four Lakes
507256098Analyzed1v1 RM
·
13d ago on Sep 17, 2026·
26m 53s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
ollie1001's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
ollie1001
C
Feudal Age
9:13
vs 10:51
top 4%
Castle Age
25:17
vs 20:09
btm 9%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
14:18
vs 12:45
btm 36%
▲
Fast Feudal Age at 9:13 — faster than 96% of analysed players on Four Lakes
▼
Slow Castle Age at 25:17 — slower than 91% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Town centers idle 3:33 of the first 25:17 — keep villagers queued
Jaune China
B
Feudal Age
9:58
vs 10:51
top 21%
Castle Age
22:17
vs 20:09
btm 27%
Imperial Age
—
vs 36:23
btm 0%
eAPM
35
vs 32
top 42%
First military
8:36
vs 12:45
top 5%
▲
Fast Feudal Age at 9:58 — faster than 79% of analysed players on Four Lakes
▲
Early military at 8:36 (Militia) — earlier than 95% of analysed players on Four Lakes