AoeStats
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Arena

509648535Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 58m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1033
+15
🇨🇱 Byzantines · Chile
1027
+16
🇨🇴 Burgundians · Colombia
981
+18
🇵🇪 Khmer · Peru
922
+20
🇷🇺 Mapuche · Russia
1036
-18
🇲🇦 Bohemians · Morocco
1035
-18
🇹🇷 Khmer · Türkiye
1011
-17
🇩🇪 Ethiopians · Germany
988
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,366 11:17 15:42 39:49 ⛏ Fast Castle
40 2,352 12:18 16:18 35:06 ⛏ Fast Castle
38 2,219 9:41 17:03 37:45 ⛏ Fast Castle
31 1,827 10:15 19:23 32:36 ⛏ Fast Castle
29 1,670 11:00 18:20 32:35 ⛏ Fast Castle
23 1,335 11:09 14:45 32:04 ⛏ Fast Castle
23 1,314 12:49 20:55 36:23 ⚔ Archer Rush
19 1,134 12:50 18:58 32:56 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,485 33,645 22,010 5,060 87,200 99,796
41,740 23,055 17,255 5,000 87,050 92,759
24,130 24,560 15,855 4,950 69,495 103,640
29,200 29,665 7,675 2,615 69,155 76,908
21,570 24,455 16,080 4,425 66,530 82,476
26,155 16,190 20,400 2,150 64,895 84,897
11,000 28,125 22,100 2,250 63,475 73,772
23,930 24,540 11,180 3,660 63,310 86,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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