AoeStats
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Oasis

509642522Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 34m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
997
+18
🇦🇷 Burgundians · Argentina
990
+19
🇨🇳 Persians · China
979
+19
🇦🇷 Portuguese · Argentina
940
+21
🇩🇪 Lithuanians · Germany
1079
-20
🇭🇰 Byzantines · Hong Kong SAR China
1069
-20
🇭🇰 Khmer · Hong Kong SAR China
1035
-19
🇩🇪 Ethiopians · Germany
1006
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,600 11:36 24:07 — ⚔ Archers into Skirms
43 1,471 11:32 15:55 30:11 ⛏ Fast Castle
26 911 10:16 15:22 29:25 ⛏ Fast Castle
26 907 13:34 19:18 31:57 ⛏ Fast Castle
24 811 11:51 18:53 — ⛏ Fast Castle
21 720 11:19 16:06 — ⛏ Fast Castle
20 691 9:11 17:14 29:57 ⛏ Fast Castle
19 665 15:35 34:02 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,975 8,720 5,965 2,445 36,105 44,026
14,025 15,250 5,050 300 34,625 38,679
13,195 7,209 3,625 1,640 25,669 29,078
10,735 6,775 3,195 850 21,555 25,606
8,255 7,630 2,900 1,795 20,580 22,808
9,800 5,990 3,625 880 20,295 26,268
7,650 5,680 2,885 990 17,205 20,504
6,330 3,731 1,245 275 11,581 17,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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