AoeStats
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Oasis

509578157Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 51m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Teutons · Japan
1086
+15
🇭🇰 Celts · Hong Kong SAR China
1039
+17
🇨🇳 Franks · China
1030
+18
🇹🇼 Spanish · Taiwan
1002
+19
🇫🇷 Cumans · France
1133
-20
🇫🇷 Aztecs · France
1091
-18
🇨🇿 Vietnamese · Czechia
1035
-16
🇩🇪 Ethiopians · Germany
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,709 10:57 21:04 35:13
31 1,591 10:29 22:33 34:28 ⚔ Scout Rush
31 1,610 11:02 15:46 36:00 ⛏ Fast Castle
29 1,500 12:04 17:54 36:25 ⛏ Fast Castle
27 1,372 11:56 16:14 31:31 ⛏ Fast Castle
24 1,261 12:27 16:26 32:13 ⛏ Fast Castle
22 1,116 14:15 23:35 37:56 ⚔ Archer Rush
21 1,074 11:36 15:52 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,495 12,995 18,470 1,700 70,660 76,704
22,475 32,932 13,770 1,250 70,427 91,722
26,340 15,070 21,095 1,050 63,555 70,028
24,245 25,437 7,825 4,460 61,967 67,178
29,535 16,649 11,085 3,635 60,904 70,910
25,650 13,191 16,860 3,150 58,851 60,769
25,020 18,968 10,910 2,340 57,238 59,188
15,610 16,535 11,850 1,745 45,740 61,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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