AoeStats
← Yuhor28

Black Forest

510115089Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 43m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
769
+14
🇹🇷 Italians · Türkiye
739
+15
🇵🇹 Britons · Portugal
725
-15
🇵🇹 Burmese · Portugal
723
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 951 14:38 24:59 36:34 ⛏ Fast Castle
19 817 15:33 21:36 34:59 ⛏ Fast Castle
15 644 16:08 25:24 39:12 ⛏ Fast Castle
12 526 15:33 25:03 40:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,085 7,130 7,760 2,700 28,675 32,980
11,815 9,357 3,665 3,075 27,912 30,779
10,440 10,152 3,060 2,655 26,307 29,979
10,620 8,440 4,200 1,990 25,250 28,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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