Arabia
508753862Analyzed1v1 RM
·
7d ago on Sep 23, 2026·
27m 59s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Yuhor28's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Yuhor28
C
Feudal Age
14:27
vs 9:49
btm 1%
Castle Age
20:04
vs 21:49
top 23%
Imperial Age
—
vs 38:59
btm 0%
eAPM
24
vs 38
btm 19%
First military
20:05
vs 10:33
btm 5%
▼
Slow Feudal Age at 14:27 — slower than 99% of analysed players on Arabia
▲
Fast Castle Age at 20:04 — faster than 77% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 20:05 (Knight) — later than 95% of analysed players on Arabia
▼
Town centers idle 4:49 of the first 20:04 — keep villagers queued
zeng1974
D
Feudal Age
11:33
vs 9:49
btm 12%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
26
vs 38
btm 23%
First military
20:43
vs 10:33
btm 4%
▼
Slow Feudal Age at 11:33 — slower than 88% of analysed players on Arabia
▼
Low eAPM (26) — busier hands win idle time back
▼
First military only at 20:43 (Battering Ram) — later than 96% of analysed players on Arabia
▼
Town centers idle 19:23 of the first 27:59 — keep villagers queued