AoeStats
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Arena

508691948Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 60m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
727
+18
🇺🇸 Berbers · United States
720
+18
🇲🇽 Lithuanians · Mexico
707
+18
🇹🇷 Byzantines · Türkiye
788
-19
🇨🇴 Franks · Colombia
753
-18
🇹🇷 Huns · Türkiye
740
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,630 10:45 14:33 29:05 ⛏ Fast Castle
16 988 11:25 16:41 33:29 ⛏ Fast Castle
16 994 12:30 18:01 49:07 ⛏ Fast Castle
15 910 14:26 19:00 29:07 ⛏ Fast Castle
14 822 11:42 23:10 41:54 ⛏ Fast Castle
13 780 10:41 17:13 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,295 36,295 11,465 1,530 82,585 110,907
29,030 20,720 11,375 2,165 63,290 70,858
22,345 13,805 11,670 1,450 49,270 56,432
20,800 10,420 10,775 1,500 43,495 43,702
18,595 7,160 13,340 2,155 41,250 43,430
14,290 16,540 3,635 2,430 36,895 44,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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