AoeStats
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Arena

510215737Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 40m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
973
+17
🇨🇱 Koreans · Chile
941
+18
🇧🇾 Armenians · Belarus
939
+18
🇵🇪 Huns · Peru
914
+19
🇧🇷 Bohemians · Brazil
1003
-19
🇧🇷 Persians · Brazil
999
-19
🇹🇷 Inca · Türkiye
988
-18
🇺🇸 Mapuche · United States
937
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,423 10:28 14:47 33:02 ⛏ Fast Castle
33 1,338 9:45 17:00 31:29 ⛏ Fast Castle
32 1,296 10:48 15:53 35:13 ⛏ Fast Castle
27 1,094 10:41 16:42 28:18 ⛏ Fast Castle
27 1,084 10:46 15:13 33:02 ⛏ Fast Castle
27 1,098 11:19 26:16 — ⚔ Archer Rush
24 963 10:16 23:57 36:26 ⚔ Tower Rush
20 829 10:50 16:17 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,920 18,090 6,130 1,500 43,640 47,354
19,430 12,105 10,430 1,600 43,565 48,547
15,945 8,555 8,190 2,450 35,140 39,892
16,535 9,730 7,520 950 34,735 42,858
12,660 9,200 2,825 2,225 26,910 28,903
9,045 11,230 4,440 1,700 26,415 28,585
8,205 6,180 3,905 1,225 19,515 21,273
8,475 5,095 1,160 1,330 16,060 19,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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