AoeStats
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Arena

509986838Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 81m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
975
+16
🇦🇷 Ethiopians · Argentina
971
+16
🇹🇷 Koreans · Türkiye
955
+17
🇨🇴 Mongols · Colombia
940
+18
🇹🇷 Chinese · Türkiye
1026
-19
🇬🇧 Japanese · United Kingdom
1020
-19
🇳🇿 Vietnamese · New Zealand
994
-17
🇧🇷 Teutons · Brazil
864
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 3,316 10:51 14:52 28:02 ⛏ Fast Castle
35 2,826 12:11 18:04 31:43 ⛏ Fast Castle
27 2,163 9:49 14:45 31:52 ⛏ Fast Castle
27 2,154 11:26 17:50 38:57 ⛏ Fast Castle
19 1,527 11:58 20:03 34:34 ⛏ Fast Castle
16 1,270 12:02 17:16 21:21 ◆ FC into Fast Imp
16 1,273 14:23 21:20 30:57 ⛏ Fast Castle
10 813 11:14 15:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,160 42,640 40,890 8,400 160,090 179,984
44,400 36,030 19,950 6,285 106,665 119,149
50,460 18,825 28,685 3,580 101,550 132,878
39,585 31,380 26,245 4,335 101,545 144,789
37,960 24,025 15,685 2,185 79,855 86,499
17,000 33,153 18,950 2,255 71,358 76,681
23,750 16,195 13,245 330 53,520 56,010
9,350 5,255 3,065 1,565 19,235 22,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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