AoeStats
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Arabia

509698440Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 51m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
962
+17
🇹🇷 Teutons · Türkiye
945
+18
🇧🇷 Bulgarians · Brazil
995
-18
🇧🇷 Magyars · Brazil
985
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,403 11:56 21:06 37:16 ⚔ Archer Rush
31 1,618 10:26 27:49 41:38 ⚔ Scout Rush
30 1,536 9:21 20:50 36:38 ⚔ Scouts into Archers
15 802 9:40 20:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,400 16,121 15,425 890 50,836 58,050
22,810 8,810 13,270 825 45,715 46,686
19,010 11,729 8,790 2,900 42,429 49,959
17,290 10,803 3,220 2,050 33,363 37,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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