AoeStats
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Arena

509681305Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 48m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
979
+16
🇨🇿 Khmer · Czechia
978
+17
🇧🇷 Romans · Brazil
998
-17
🇧🇷 Magyars · Brazil
987
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,329 10:29 14:44 39:33 ⛏ Fast Castle
26 1,276 11:10 16:57 34:56 ⛏ Fast Castle
26 1,253 10:32 13:51 36:50 ⛏ Fast Castle
16 772 9:52 18:25 38:22

Resources

Player Food Wood Gold Stone Spent Collected
22,460 20,360 13,965 1,630 58,415 76,243
22,590 11,800 13,590 4,855 52,835 56,284
22,950 14,870 9,180 1,600 48,600 55,228
18,135 12,035 7,200 2,250 39,620 48,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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