AoeStats
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Lombardia

508038163Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 72m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
980
+18
🇧🇷 Magyars · Brazil
968
+19
🇨🇿 Huns · Czechia
1032
-19
🇨🇿 Berbers · Czechia
1028
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 3,116 10:08 19:51 39:27 ⚔ Scout Rush
27 1,943 10:44 18:08 37:50 ⛏ Fast Castle
20 1,478 10:01 19:56 36:07 ⛏ Fast Castle
16 1,134 10:31 16:28 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,380 16,675 29,545 6,050 87,650 94,587
34,185 20,788 23,095 5,580 83,648 103,806
37,785 28,859 12,285 2,800 81,729 89,226
22,480 29,058 15,225 4,400 71,163 100,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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