AoeStats
← El chamo pirámide

Black Forest

510200841Analyzed
4v4 RM · 17h ago on Sep 29, 2026· 84m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1138
+14
🇩🇪 Magyars · Germany
1078
+17
🇬🇧 Wu · United Kingdom
1069
+17
🇻🇪 Poles · Venezuela
1058
+18
🇬🇹 Byzantines · Guatemala
1108
-17
🇵🇪 Turks · Peru
1104
-17
🇧🇷 Spanish · Brazil
1093
-16
🇵🇪 Vietnamese · Peru
1079
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 4,815 11:57 20:59 39:37 ⚔ M@A Rush
41 3,504 10:34 14:51 34:06 ⛏ Fast Castle
32 2,667 12:26 23:52 40:12 ⛏ Fast Castle
31 2,632 10:49 16:12 34:12 ⛏ Fast Castle
30 2,550 11:08 17:09 35:24 ⛏ Fast Castle
22 1,837 11:44 15:39 30:39 ⛏ Fast Castle
21 1,767 12:03 16:15 33:29 ⛏ Fast Castle
20 1,716 17:00 21:33 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,350 72,110 50,660 11,305 178,425 195,804
69,100 42,955 22,945 5,850 140,850 156,705
75,655 28,435 26,215 4,010 134,315 161,281
58,120 25,385 22,730 2,970 109,205 128,704
58,235 21,711 22,545 5,960 108,451 116,476
29,870 31,811 30,005 3,225 94,911 151,204
40,210 33,504 13,185 3,475 90,374 92,902
34,830 28,739 17,590 3,540 84,699 99,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.