AoeStats
← El chamo pirámide

Nomad

510172126Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 4m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1028
+15
🇦🇹 Romans · Austria
1018
+16
🇫🇷 Jurchens · France
1011
+16
🇬🇬 Burmese · Guernsey
1001
+17
🇻🇪 Britons · Venezuela
1075
-18
🇸🇪 Bohemians · Sweden
1037
-17
🇦🇷 Koreans · Argentina
988
-15
🇮🇹 Wei · Italy
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 142 — — —
30 130 — — —
26 113 — — —
24 102 — — —
16 68 — — —
13 54 — — —
6 27 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 431 0 100 831 120
250 475 0 100 825 115
250 450 0 100 800 60
0 500 0 100 600 59
200 275 0 100 575 0
200 275 0 100 575 230
0 350 0 100 450 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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