AoeStats
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African Clearing

510491682Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1361
+14
🇹🇼 Huns · Taiwan
1329
+15
🇮🇹 Saracens · Italy
1311
+16
🇹🇼 Dravidians · Taiwan
1275
+17
🇨🇳 Byzantines · China
1335
-17
🇨🇳 Berbers · China
1327
-16
🇩🇪 Poles · Germany
1295
-15
🇹🇼 Vietnamese · Taiwan
1261
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,885 13:47 17:23 34:01 ⛏ Fish Boom FC
35 1,644 13:28 21:24 40:30 ⚔ Fish Boom into Archers
34 1,559 12:12 23:29 39:30 ⚔ Scout Rush
31 1,447 14:49 20:09 36:42 ⛏ Fast Castle
28 1,288 13:11 17:28 32:11 ⛏ Fast Castle
26 1,185 13:57 18:19 46:22 ⚔ Scout Rush
20 937 13:25 20:58 41:51 ⛏ Fast Castle
16 738 14:03 22:16 41:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,715 11,843 25,820 850 67,228 67,995
26,510 13,243 15,485 3,030 58,268 74,569
17,895 22,539 13,950 2,325 56,709 58,539
21,715 7,711 16,420 1,150 46,996 50,867
16,485 9,135 7,510 1,600 34,730 39,071
12,615 12,078 6,665 2,355 33,713 34,383
14,435 11,225 6,395 1,150 33,205 38,506
8,875 10,615 3,845 1,050 24,385 27,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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