AoeStats
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Arena

511037347Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 66m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1147
+13
🇦🇷 Hindustanis · Argentina
1126
+14
🇻🇳 Koreans · Vietnam
1114
+15
🇻🇳 Teutons · Vietnam
1091
+16
🇹🇼 Gurjaras · Taiwan
1158
-17
🇹🇼 Romans · Taiwan
1087
-15
🇩🇪 Italians · Germany
1060
-13
🇹🇼 Turks · Taiwan
1044
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,883 10:48 14:53 31:14 ⛏ Fast Castle
42 2,770 11:07 15:00 31:46 ⛏ Fast Castle
41 2,713 11:02 14:43 33:09 ⛏ Fast Castle
39 2,593 10:20 16:39 38:42 ⛏ Fast Castle
33 2,179 9:36 14:02 33:15 ⛏ Fast Castle
32 2,111 10:51 15:40 42:46 ⛏ Fast Castle
29 1,945 10:03 16:41 28:57 ⛏ Fast Castle
20 1,340 12:14 16:40 20:54 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
54,315 27,360 26,340 6,000 114,015 125,799
56,240 20,230 32,085 2,120 110,675 112,484
63,945 15,245 22,075 2,875 104,140 111,153
32,270 30,985 15,190 2,950 81,395 87,335
31,670 13,465 16,065 2,050 63,250 66,535
28,830 24,380 2,935 1,405 57,550 59,488
18,310 18,080 16,675 1,500 54,565 56,126
16,480 17,760 9,960 430 44,630 51,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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