AoeStats
← SirLeon10

Arabia

509988285Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 64m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Maya · Saudi Arabia
920
+16
🇸🇦 Cumans · Saudi Arabia
914
+16
🇲🇽 Armenians · Mexico
973
-18
🇲🇽 Huns · Mexico
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,198 11:45 16:47 45:08 ⚔ FC into Archers
47 3,069 10:48 26:07 32:44 ⛏ Fast Castle
24 1,557 11:46 25:05 48:19 ⚔ Skirmisher Rush
9 615 9:58 20:18 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,725 20,015 15,560 1,500 61,800 69,818
14,425 15,924 13,900 2,845 47,094 55,869
18,050 13,166 5,200 1,500 37,916 54,634
13,145 7,715 7,210 2,160 30,230 43,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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