AoeStats
← SirLeon10

Arabia

507671428Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1333
+4
🇨🇳 Magyars · China
808
+20
🇨🇳 Poles · China
791
+21
🇲🇽 Armenians · Mexico
979
-17
🇲🇽 Persians · Mexico
960
-16
🇲🇽 Turks · Mexico
873
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,051 8:57 24:41 44:27 ⚔ Archers into Skirms
35 1,764 12:19 17:08 41:18 ⛏ Fast Castle
24 1,208 11:33 24:06 44:21
20 1,025 10:18 29:29 48:29 ⚔ Skirmisher Rush
17 866 12:15 22:46 — ⚔ FC into Skirms
12 582 11:56 28:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,025 24,113 15,205 3,100 64,443 65,918
21,510 12,190 14,755 2,855 51,310 58,448
15,415 6,420 7,095 3,150 32,080 34,605
16,430 8,459 5,520 950 31,359 33,377
14,405 9,390 4,800 1,075 29,670 33,577
10,380 8,189 875 450 19,894 22,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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