AoeStats
← SirLeon10

Arabia

507663766Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 56m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
966
+13
🇲🇽 Persians · Mexico
946
+14
🇲🇽 Turks · Mexico
856
+17
🇨🇳 Spanish · China
928
-16
🇸🇪 Vietnamese · Sweden
911
-15
🇨🇳 Cumans · China
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,602 12:38 27:26 44:55
26 1,468 11:02 18:27 43:44 ⛏ Fast Castle
24 1,389 11:40 20:05 44:55 ⚔ FC into Archers
23 1,302 10:01 18:22 42:13 ⛏ Fast Castle
12 666 11:25 23:41 44:14 ⚔ Scout Rush
10 570 13:04 21:44 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
22,270 18,855 11,840 2,250 55,215 65,345
16,535 18,129 8,040 2,700 45,404 50,661
16,650 9,735 12,270 1,565 40,220 46,554
18,580 12,754 6,735 975 39,044 49,710
13,895 7,891 7,305 3,450 32,541 39,907
4,630 3,371 590 530 9,121 10,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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