AoeStats
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African Clearing

506079767Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
971
+17
🇬🇧 Turks · United Kingdom
968
+17
🇩🇪 Ethiopians · Germany
965
+17
🇩🇪 Teutons · Germany
1029
-19
🇮🇳 Sicilians · India
1006
-18
🇮🇳 Teutons · India
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,363 13:47 19:21 42:19 ⛏ Fast Castle
19 931 13:19 17:57 41:33 ⛏ Fast Castle
15 750 14:40 25:44 —
13 676 15:01 22:17 40:55 ⛏ Fast Castle
11 549 13:16 17:27 32:29 ⛏ Fast Castle
9 456 15:15 21:27 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,245 10,098 5,440 1,610 35,393 42,431
13,460 11,515 8,360 1,250 34,585 34,857
12,710 11,065 8,010 2,025 33,810 41,158
16,400 6,195 7,085 1,150 30,830 32,823
7,455 8,148 1,455 1,875 18,933 20,660
7,130 4,625 2,670 1,650 16,075 19,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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