AoeStats
← Diosito

Arena

506641967Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 26m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1086
+16
🇦🇷 Wu · Argentina
1060
+16
🇪🇸 Teutons · Spain
1080
-16
🇯🇵 Malians · Japan
1075
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 980 9:15 18:19 — ⛏ Fast Castle
33 892 12:14 16:08 — ⛏ Fast Castle
28 758 11:28 15:25 — ⛏ Fast Castle
11 286 11:09 18:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,050 5,710 605 610 12,975 14,981
7,360 3,695 1,235 100 12,390 15,097
5,860 4,690 800 850 12,200 12,949
4,830 4,915 1,460 200 11,405 13,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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