AoeStats
← Diosito

Nomad

506637601Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 37m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1128
+14
🇹🇼 Khmer · Taiwan
1052
+17
🇩🇪 Huns · Germany
1102
-16
🇦🇷 Ethiopians · Argentina
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,213 15:47 19:45 — ⛏ Fish Boom FC
28 1,061 13:05 21:06 — ⚔ Fish Boom FC into Scouts
24 896 15:47 19:46 — ⚔ Fish Boom FC into Archers
15 576 14:53 20:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,150 7,493 3,005 1,500 19,148 24,886
6,900 6,913 3,875 1,405 19,093 21,972
6,780 6,805 1,005 700 15,290 15,604
5,590 3,835 2,270 100 11,795 13,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.