AoeStats
← Diosito

Black Forest

506272901Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 32m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1163
+12
🇺🇸 Turks · United States
1086
+15
🇲🇽 Celts · Mexico
1084
+15
🇲🇽 Magyars · Mexico
929
+20
🇧🇷 Spanish · Brazil
1102
-17
🇦🇷 Chinese · Argentina
1092
-17
🇲🇽 Koreans · Mexico
1023
-14
🇨🇱 Malay · Chile
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,512 11:12 25:51 — ⚔ M@A Rush
35 1,131 10:34 15:00 32:16 ⛏ Fish Boom FC
30 986 12:51 17:59 — ⚔ FC into Archers
28 909 11:11 17:38 — ⛏ Fish Boom FC
26 851 15:16 19:15 23:27 ⛏ Fish Boom FC into Fast Imp
23 731 13:42 19:27 — ⛏ Fast Castle
22 702 13:17 20:36 — ⛏ Fish Boom FC
13 409 12:19 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,325 17,140 930 975 28,370 32,799
11,990 10,045 2,170 1,675 25,880 30,607
10,475 11,053 2,020 465 24,013 26,160
7,935 7,240 5,750 650 21,575 24,231
5,075 6,536 2,370 1,500 15,481 17,232
5,530 6,259 1,855 1,000 14,644 15,791
5,315 5,035 1,410 1,020 12,780 15,314
5,675 3,771 365 405 10,216 11,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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