AoeStats
← Diosito

Arena

504457965Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 42m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1298
+9
🇨🇳 Japanese · China
1192
+13
🇭🇰 Italians · Hong Kong SAR China
858
+26
🇨🇳 Mapuche · China
846
+27
🇦🇺 Muisca · Australia
1143
-20
🇦🇷 Poles · Argentina
1132
-20
🇹🇷 Chinese · Türkiye
1095
-18
🇨🇳 Turks · China
1058
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,875 10:11 13:47 28:01 ⛏ Fast Castle
29 1,264 10:16 13:45 26:56 ⛏ Fast Castle
28 1,211 10:03 13:51 40:48 ⛏ Fast Castle
26 1,104 11:31 16:04 34:10 ⛏ Fast Castle
26 1,130 11:09 14:59 28:43 ⛏ Fast Castle
21 899 12:11 17:33 22:16 ◆ FC into Fast Imp
19 827 10:37 14:17 28:43 ⛏ Fast Castle
13 566 11:27 17:10 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,105 14,068 17,685 3,550 60,408 72,135
20,915 20,940 6,190 2,830 50,875 55,794
24,440 9,030 8,840 3,000 45,310 54,122
17,810 9,205 10,355 1,500 38,870 50,542
17,445 12,115 6,045 1,570 37,175 45,220
16,425 14,305 2,665 2,480 35,875 43,285
12,450 8,795 5,685 4,300 31,230 35,979
10,165 9,120 7,925 200 27,410 28,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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