AoeStats
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Arena

503992181Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 74m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
929
+13
🇨🇳 Teutons · China
785
+20
🇨🇳 Magyars · China
780
+21
🇮🇹 Khitans · Italy
885
-18
🇪🇨 Spanish · Ecuador
869
-18
🇧🇦 Cumans · Bosnia & Herzegovina
865
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,899 10:16 18:11 29:10 ⛏ Fast Castle
21 1,562 11:39 17:17 38:11 ⛏ Fast Castle
20 1,487 11:48 24:50 39:28 ⛏ Fast Castle
16 1,218 11:03 16:42 33:43 ⛏ Fast Castle
14 1,025 10:33 16:58 32:37 ⛏ Fast Castle
12 907 11:39 18:24 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,805 22,905 19,935 3,300 86,945 88,156
35,980 19,205 24,385 3,650 83,220 110,970
27,130 21,455 19,010 4,510 72,105 119,450
19,360 18,480 21,445 5,600 64,885 98,685
16,915 13,485 12,150 2,050 44,600 49,973
15,145 12,865 11,085 3,000 42,095 58,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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