AoeStats
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Lombardia

508215632Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 34m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1138
+14
🇹🇼 Huns · Taiwan
1113
+15
🇹🇼 Hindustanis · Taiwan
1106
+15
🇹🇼 Cumans · Taiwan
1105
+15
🇮🇩 Burgundians · Indonesia
1108
-15
🇬🇷 Sicilians · Greece
1095
-15
🇨🇳 Cumans · China
1093
-15
🇨🇳 Koreans · China
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,772 11:14 15:16 — ⛏ Fast Castle
40 1,401 11:23 15:09 — ⛏ Fast Castle
35 1,235 12:08 19:24 — ⚔ Scout Rush
30 1,032 10:39 16:33 33:27 ⛏ Fast Castle
24 830 10:02 20:56 — ⛏ Fast Castle
19 656 11:45 — — ⚔ Towers into Archers
17 576 10:58 14:42 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,420 8,536 9,455 300 35,711 37,626
10,025 8,770 3,150 1,600 23,545 24,267
11,650 7,478 2,995 325 22,448 25,879
8,275 4,161 3,350 200 15,986 17,064
6,025 4,830 2,630 2,165 15,650 17,454
6,625 3,850 2,240 195 12,910 14,593
5,565 2,973 1,305 1,400 11,243 11,499
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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