AoeStats
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Arena

507508139Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 58m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1122
+15
🇬🇧 Hindustanis · United Kingdom
1113
+15
🇹🇼 Britons · Taiwan
1104
+16
🇨🇳 Portuguese · China
1062
+18
🇹🇼 Persians · Taiwan
1142
-17
🇹🇼 Britons · Taiwan
1095
-16
🇹🇼 Goths · Taiwan
1094
-16
🇹🇼 Magyars · Taiwan
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,406 10:48 14:25 29:12 ⛏ Fast Castle
39 2,295 11:14 14:57 33:18 ⛏ Fast Castle
29 1,696 9:16 17:25 31:20 ⛏ Fast Castle
26 1,496 10:14 16:32 34:48 ⛏ Fast Castle
24 1,374 11:12 16:31 26:57 ⛏ Fast Castle
23 1,320 11:29 15:14 42:29 ⛏ Fast Castle
22 1,303 11:43 16:09 29:51 ⛏ Fast Castle
18 1,059 10:42 14:47 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,370 17,985 28,780 2,150 116,285 121,268
28,540 38,170 20,060 4,600 91,370 100,170
46,345 23,535 17,235 1,190 88,305 101,643
39,185 24,830 9,100 1,700 74,815 82,133
31,070 14,490 24,485 3,550 73,595 79,943
17,745 20,335 18,920 2,640 59,640 66,262
20,255 16,755 11,480 6,370 54,860 95,026
14,175 18,940 13,855 5,500 52,470 90,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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