AoeStats
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Black Forest

507903870Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 88m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1568
+13
🇪🇸 Hindustanis · Spain
1514
+16
🇺🇸 Teutons · United States
1426
+19
🇺🇸 Mongols · United States
1413
+20
🇪🇨 Lithuanians · Ecuador
1604
-21
🇭🇰 Italians · Hong Kong SAR China
1519
-18
🇭🇰 Celts · Hong Kong SAR China
1488
-16
🇨🇳 Turks · China
1408
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 6,608 11:40 15:09 28:07 ⛏ Fish Boom FC
54 4,791 11:23 14:58 27:55 ⛏ Fish Boom FC
47 4,164 11:44 16:25 30:28 ⛏ Fish Boom FC
36 3,206 11:14 20:30 34:11 ⛏ Fast Castle
31 2,764 10:53 15:41 45:34 ⛏ Fast Castle
30 2,643 9:07 21:42 31:12 ⚔ Archers into Fish Boom
23 2,074 12:08 15:57 27:27 ⛏ Fish Boom FC
22 1,986 15:40 25:55 52:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
94,725 41,255 80,350 2,900 219,230 231,602
73,540 79,665 48,010 5,135 206,350 235,476
64,960 86,779 32,375 3,985 188,099 229,645
45,120 90,921 45,525 2,640 184,206 210,050
59,775 52,464 37,315 7,785 157,339 179,029
64,355 32,673 37,760 3,370 138,158 148,431
63,035 34,553 24,130 7,240 128,958 157,051
25,625 56,030 32,815 1,530 116,000 129,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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