AoeStats
← Masturbinho_69

Arabia

510377943Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 57m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
893
+19
🇩🇪 Magyars · Germany
889
+19
🇨🇳 Lithuanians · China
970
-20
🇨🇳 Mongols · China
942
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,458 9:34 22:16 41:54 ⚔ Archer Rush
22 1,271 13:00 22:58 — ⛏ Fast Castle
20 1,161 12:25 20:28 36:34 ⛏ Fast Castle
19 1,095 10:58 18:57 40:46

Resources

Player Food Wood Gold Stone Spent Collected
21,390 25,115 14,805 3,450 64,760 76,965
24,950 12,748 12,000 3,090 52,788 57,565
23,140 17,015 8,240 2,350 50,745 75,520
5,300 5,950 1,340 1,475 14,065 18,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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