AoeStats
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Arena

509405021Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 37m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1066
+13
🇹🇼 Franks · Taiwan
1022
+15
🇹🇼 Britons · Taiwan
1020
+15
🇨🇳 Vikings · China
1020
+15
🇲🇽 Spanish · Mexico
1060
-16
🇨🇱 Persians · Chile
1000
-45
🇧🇷 Aztecs · Brazil
993
-14
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,132 10:37 14:29 30:45 ⛏ Fast Castle
27 1,033 10:26 14:58 — ⛏ Fast Castle
21 781 10:31 14:46 28:13 ⛏ Fast Castle
19 701 9:58 21:53 32:46 ⛏ Fast Castle
16 598 11:15 16:12 29:58 ⛏ Fast Castle
15 549 11:25 16:37 29:37 ⛏ Fast Castle
9 344 12:24 — —
6 214 16:12 — — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,765 13,650 7,350 1,100 42,865 54,301
10,700 9,980 6,725 2,250 29,655 34,120
14,700 5,938 4,320 2,090 27,048 30,367
11,585 8,780 3,355 200 23,920 31,043
10,485 6,240 4,300 760 21,785 24,591
3,925 3,115 480 600 8,120 10,158
3,175 2,005 200 750 6,130 6,634
2,925 1,070 0 0 3,995 7,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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