AoeStats
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Arena

509144609Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 64m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1059
+17
🇨🇳 Mongols · China
1054
+17
🇮🇹 Hindustanis · Italy
1035
+18
🇹🇼 Bulgarians · Taiwan
1024
+18
🇹🇼 Burgundians · Taiwan
1116
-19
🇹🇼 Malians · Taiwan
1066
-17
🇹🇼 Britons · Taiwan
1064
-17
🇬🇧 Franks · United Kingdom
1058
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,535 10:13 15:09 34:10 ⛏ Fast Castle
43 2,752 10:24 15:25 27:22 ⛏ Fast Castle
39 2,474 11:10 16:53 37:01 ⛏ Fast Castle
28 1,786 10:54 16:30 29:34 ⛏ Fast Castle
24 1,528 11:01 15:53 — ⛏ Fast Castle
22 1,404 13:35 20:36 38:25 ⛏ Fast Castle
20 1,278 11:10 15:14 29:44 ⛏ Fast Castle
18 1,169 11:30 17:48 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,490 35,925 26,010 4,400 103,825 116,614
37,750 26,940 17,250 3,745 85,685 107,360
33,640 27,345 22,940 1,130 85,055 88,361
26,310 25,080 21,510 3,600 76,500 80,238
38,885 18,690 13,810 1,745 73,130 90,555
28,280 14,060 15,040 3,350 60,730 75,138
23,150 18,730 14,115 2,905 58,900 60,704
28,860 10,020 15,075 1,575 55,530 63,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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