AoeStats
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Arena

508919027Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 15m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1103
+14
🇹🇼 Britons · Taiwan
1055
+16
🇹🇼 Khitans · Taiwan
1048
+16
🇹🇼 Persians · Taiwan
1045
+17
🇹🇷 Ethiopians · Türkiye
1142
-19
🇲🇽 Lithuanians · Mexico
1104
-18
🇮🇳 Mongols · India
1020
-14
🇵🇪 Franks · Peru
969
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 1,010 11:22 15:23 — ⛏ Fast Castle
26 414 11:48 — — ⛏ Fast Castle
19 298 10:59 15:43 — ⛏ Fast Castle
19 306 11:25 15:21 — ⛏ Fast Castle
18 294 11:46 — — ⛏ Fast Castle
17 267 11:21 — — ⛏ Fast Castle
15 246 10:59 15:22 — ⛏ Fast Castle
13 206 10:04 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,800 1,070 250 0 6,120 7,975
3,050 1,775 200 200 5,225 5,712
2,950 1,935 200 100 5,185 5,821
3,625 1,185 200 0 5,010 6,553
2,725 1,825 200 0 4,750 4,938
2,550 1,670 250 0 4,470 5,143
2,950 1,070 200 0 4,220 5,554
2,625 1,335 200 0 4,160 6,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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