AoeStats
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Arabia

510427933Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 31m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Franks · Venezuela
1074
+14
🇻🇪 Britons · Venezuela
1061
+15
🇺🇸 Berbers · United States
1064
-16
🇺🇸 Magyars · United States
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,238 9:58 22:25 — ⚔ Archer Rush
37 1,198 11:42 18:21 — ⚔ FC into Skirms
26 843 12:12 20:48 — ⛏ Fast Castle
22 706 10:54 22:24 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,165 4,707 2,575 750 16,197 19,441
7,435 4,919 2,485 200 15,039 17,272
6,155 4,855 2,285 1,445 14,740 16,027
5,330 4,822 1,255 255 11,662 12,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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