AoeStats
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Arabia

510022993Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 54m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1079
+17
🇺🇸 Byzantines · United States
1030
+19
🇦🇷 Malians · Argentina
1146
-20
🇨🇱 Franks · Chile
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,454 9:00 19:45 40:15 ⛏ Fast Castle
29 1,603 10:45 16:24 30:39 ⚔ FC into Archers
24 1,300 9:45 15:02 35:37 ⛏ Fast Castle
23 1,272 11:42 19:29 33:47

Resources

Player Food Wood Gold Stone Spent Collected
20,350 21,343 11,235 4,440 57,368 69,824
22,920 11,292 12,360 2,485 49,057 49,998
18,680 12,320 12,500 1,055 44,555 54,456
20,260 10,104 10,785 2,635 43,784 50,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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